Star Wars Jedi: Fallen Order is proof that there’s still some hope for EA, and that Respawn Entertainment is an EA studio to watch. Developers of the Titanfall series and Apex Legends, there are no doubts that Respawn Entertainment knows how to make good games. But how well do they handle their foray into single player and the Star Wars IP?
The events of Star Wars Jedi: Fallen Order occur five years after Anakin has taken up the mantle of Darth Vader. You play as Cal Kestis, a young Jedi Padavan who survived the Jedi Purge, aka, Order 66. Certain circumstances force Cal to use the force. This prompts Vader’s Inquisitors to come’a’huntin for the Jedi, but he’s got some rebel help too…
We’d like to point out here that it all seemed very grand at this point, and we were all set to save the universe, you know? It just didn’t turn out like that. Honestly, once we finished the game, we felt like we didn’t even make a dent in the greater scheme of things. Despite that, the story was gripping enough to make us want to see it through to the end.
Your “companions” don’t do much besides talk to you over comms every now and then, your only real companion is BD-1, an adorable droid, who speaks in boops and beeps. He also doubles as your hacker, map, and your health canister dispenser. The game takes place across five planets, six if you count Bracca.
Jedi Fallen Order’s narrative progression is very linear, and this becomes evident when you’re exploring a planet. There’s little to no interaction with anyone once you’re on a planet until you’re back on your ship. For that matter, even on the ship the interactions are minimal.
If the goal of Star Wars Jedi: Fallen Order was to make you feel like a Jedi, they’ve succeeded. You start out as a pretty sucky Jedi, but towards the end of the game, we could definitely feel the Force coursing through our veins.
First thing we’d like to address is that combat in Jedi Fallen Order is hard. We died a lot. They don’t really hold your hand, which we thought was a nice change of pace. Each foe you come across has an effective way of disposing of them, of course, you can use countless other ineffective ways to the same end as well. Our personal favorite is finding a ledge and pushing them off. You know what, that’s probably the most effective way for everything you encounter. We’d tried it on some bosses too. When it worked, surprised we were. There’s a database in the game for every enemy you encounter which details the best way to take them out. We only saw this after we finished the game. SO thanks a lot for nothing EA!
Then there’s the save points, or meditation spots. Here, you can not only save the game, but also spend any ability points you have acquired.
Additionally, you can also rest at these spots to replenish your HP, but doing so also respawns all enemies. This can get pretty annoying, but adds another layer of strategy into the game, forcing you to calculate if it’s worth continuing at your current HP, or risk fighting all enemies again.
For a game that only spans six planets, they’ve managed to stretch it out with some creative level design. Only portions of the worlds are open to you when you first get there. In order to progress further into the planets, you need to further progress in your mastery of the force, which happens as you progress through the story.
Movement is very akin to the Prince of Persia games, with wall running, climbing, ledge hopping and more. Then of course are the puzzles that you come across which aren’t too difficult but can leave you scratching your head if you aren’t observant.
Finally, we had some major qualms with combat. The controls often felt wonky – unresponsive at times. We felt this the most when parrying or dodging. It just felt like no matter how well we timed our parries and dodges, it was just off. Also, WHY IS Z DODGE? No seriously? Why? That’s in such an awkward location, and in high intensity fights it’s incredibly annoying. Remap that sh!t.
All that said and done, when it does work, combat in Star Wars Jedi: Fallen Order feels amazing, and you feel like an untouchable Jedi warrior. The swings and impacts of the lightsaber feel very satisfying; the way it cleaves enemies in half, and you can see their toasty insides. Mmm.
Graphics and Audio
Right from the moment you launch Star Wars Jedi: Fallen Order, you will have no doubt in your mind that you’re playing a Star Wars game, as you’re hit with that familiar orchestral music. Respawn Entertainment have done a fantastic job of ensuring that you’re definitely playing a game from a galaxy far, far away. The six planets you visit all feature vastly different biomes, and some of the critters definitely gave us a scare. We played the game on an RTX 2080 Super and had a few FPS hiccups on the Epic graphic settings. There were also a few visual glitches we encountered every now and then, such as sinking into the ground and slipping off of ledges, but these were rare. Voice acting was stellar, so was the cast of characters. Unfortunately, that was not enough to elevate the story itself, which was subpar.
Verdict – Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order is easily the best Star Wars game to grace us in a long time. Especially for the lightsaber combat, which while amazing, could use some finetuning. The story wasn’t bad, but it wasn’t good either. It was enough. The gameplay borrows a lot of elements from various different games and genres, such as Uncharted, Dark Souls, Tomb Raider, and Prince and Persia for example and meshes them together very well to give you a complete Star Wars themed package. A very enjoyable one at that.
Developer: Respawn Entertainment
Publisher: Electronic Arts
Platforms: PS4, Xbox One, Windows
Played on: Windows
Price: Rs. 3,499
Core i7-4790K, 16GB, RAM, Nvidia RTX, 2080 Super, Corsair Nightsword RGB Mouse, ADATA XPG Summoner keyboard
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