Unity Unite India 2018 Day 2 Highlights

December 6, 2018 — by Aditya Madanapalle0

The second day of the Unity Unite 2018 India took place at the Hyderabad International Convention Center (HICC) on 6 December 2018. Just like the first day, there were talks and workshops on multiple tracks. Those interested in the titles that the developers were presenting on the floor, can do so at our developer’s showcase of the event. 

There were specialist sessions which contained deep dives into the minutiae of using Unity for everything from game development, to animation production, to creating simulations. There was a dedicated track for industrial applications, with most of the talks focusing on XR technologies. The games track had successful developers sharing their experiences and giving tips to those just starting off. The companies and studios taking part on the second day included Roosh, JumpStart Games, Unknown Worlds Entertainment, Parllex Labs, Tiltabs, and Tech Mahindra, apart from Unity Technologies itself. Experts from the academic institutes of NID and IIT Chennai also gave presentations. The workshops focused on Unity for Film making, and the creation of high definition VR experiences.

The main event for the day was the closing session, a keynote during which Andrew Bowell, VP – Product and Rustum Scammell, Senior Product Manager – 2D at Unity Technologies presented what was lined up for the engine in the updates rolling out in 2019. High on the agenda was modernising the UI, and making it visually simpler to navigate through the game engine. There was also a focus on the new rendering pipelines and smaller runtimes. The packages will be shared with the users early, and the feedback will be incorporated in more iterations. Unity is committing to work more closely with the users to build the final product. There are also quality of life improvements to fix whatever needs fixing in the engine, such as nested prefabs. There have been optimisations for deploying Unity based products on the HTML5 platform, which is ideally suited for deploying games on IM platforms such as Messenger, Telegram and Kik. 

Some of the cool things coming are dedicated cameras for game streamers, that allow the action to be shown from various points of view, instead of the view point of the player alone. There are also cameras that can react to what is going on in their field of view, for example, cameras that shake when bombs explode. Upto 800 cameras can be placed in the scene, in a new technology known as CineCast. Unity Cinemachine is getting cameras that replicate the look and feel of real world cameras, including the particular lenses used. This should allow cinematographers to replicate the results of the equipment that they are familiar with, within the game engine. There is also a new terrain system that allows users to paint with custom brushes. The terrain system now also supports holes, so your games can have cave networks. 

“We are excited to share the roadmap of updates that we have launched today with a vision to empower the community to create more flexible projects anywhere, with minimal effort. Our 2019 release cycle will have improvements for artists, designers, developers and programmers. I take pride in this incredible platform (Unite India) that is growing magnificently year on year with thousands of delegates coming together and experimenting with technologies like AR, VR, ML and animation. We are encouraged with the success of this endeavor and the support that we have received from the Government of Telangana along with our partners, sponsors and the community at large,” Bowell said. 

Hubert Larenaudie, President APAC, Unity Technologies said, “It is enthralling to see such a magnanimous energy here in India from developers, enterprises and gaming enthusiasts. This year has been a phenomenal success from the last year in terms of the experiences that we are able to create and the adoption of Unity technologies across industries, especially with the current wave of Industrial revolution 4.0. 2019 is going to be the year of augmented reality, Virtual reality and Machine learning for India and we are encouraged to continue solving hard problems for the community with some very strong lineup of launches coming.”



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