Yellow is a game by independent game designer Bart Bonte, who has created over 50 games in the past twelve years. This particular one is about making the entire screen yellow. Over fifty gorgeous levels, the quest remains simple; solve the puzzle on screen so the black spaces get filled and everything turns into a soothing shade of yellow.
The most amusing thing about the game is the sheer variety of levels and how a series of levels play with your mind. Just when you think you have the hang of it because you solved a similar level a while back, the current level will surprise you with a twist of its own. Most of the times, the visual clues are enough to guide you and many of the solutions are intuitive. The levels range from ones where you have to figure out the proper path around a grid to ones where you simply have to rotate or swipe in a certain direction.
If you are unable to crack a level, there are three hints that you can unlock after watching an ad for each. There are no interruptions otherwise and you can easily finish the fifty levels in one go. The soundtrack is pleasant but sadly it does not include ‘Yellow’ by Coldplay (which is a missed opportunity, really).
The only fault with this game is that it is quite short, lasting for about an hour at the maximum. However, the other games by this developer are also worth trying out, simply because they embody the same spirit of innovative gameplay. You can try out ‘sugar sugar’, a game about guiding sugar into their proper containers as it falls or ‘factory balls’, where you have to create balls according to certain specifications. These two games are paid and to get a taste of what Bonte’s games are like, simply start with yellow.
Be the first to leave a review.
Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.