With simple controls, Tracky train gives you very little time to create the track, unlike similar variants.
Someone once told a young train that he should make his own path in life. Taking this advice rather literally, he decided to go where his heart wanted to, never mind where the tracks lay. In Tracky Train, it is your job to lay out a path for this headstrong train. The game starts in a quant, pixelated little countryside. Passengers are scattered at random across the map as are the coins.
The gamescape is dense with sundry objects. There are roads, bridges and hot-air balloons. There are flowers, houses and tunnels built in to cliffs. These serve the purpose of adding richness to the gameplay as well as visual quality of the game. The controls are simple, you swipe in the direction you want the next portion of the track to be laid out. Unlike similar variants of this game, however, you have very little time to create the track.
Every bump causes the train to speed up even more and the latter part of the endless runner will have you breathlessly figuring out a way for your train to go in safety. Once you crash, the game gives you the option of watching an ad to continue and this option reverses the process of track-building for the last 10 seconds or so played and for a chance to navigate around the obstacles in a better way.
There are 101 types of characters that you can pick up and drop along the way. Some are pretty ordinary, like Jeff, others, like the Plumber can’t help but remind you of more well known characters (the Plumber is a bluish Mario). When your train is filled with passengers you are supposed to drop them off at stations that appear at regular intervals. To avoid having to leave passengers behind due to the unavailability of space, you can upgrade the capacity by having a go at the slot machine. In conclusion, Tracky Train deserves a play because of the mostly unique concept, polished execution and because everyone loves trains.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.