From ray-guns to plunger to light sabers, equipped yourself with over one hundred different weapons
In Soul Knight, you play the part of a brave knight, who, accompanied by his trusty cat, ventures into dark dungeons in search of fortune. The game, above all other qualities, is cute. The tiny knight walks across rooms sprinkled with angry villains which range from other knights to skeletons. The game is fast paced and you are shot at as soon as you enter a new area. The pace and the ease of the controls lend this game an arcade-ish vibe.
The controls consist of a trackpad on the left and a simple button to shoot on the right side of the screen. What is convenient about them is that the attack button remains fixed but the trackpad changes position according to wherever your finger is on the left side of the screen. This proves handy when you are inundated with enemies. There is no rigidity to the era in this game and you will see this reflected in the dialogues, costumes and weapons that you encounter in the game. You might find yourself equipped with a raygun just seconds after you were carrying a simple sword. There are numerous options to customize your characters and his equipment.
Every time you play Soul Knight, you start off from the very first level and each game is a test of how far into the dungeon you can go. These levels are randomly generated so there is an element of discovery each time. There are treasures placed across the rooms so it is worth taking the time to explore every doorway. Of course, you will be helped in these efforts by the tiny map which is displayed towards the right side of the screen. The game is genuinely fun to play for short bursts at a time and will make a worthwhile addition to your collection of mobile games.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.