SKOAR! » Shadowmatic – Review

Shadowmatic – Review

Shadowmatic takes a simple enough concept of shadow puppets and turns it into a game that approaches art. The levels consist of intricate, three-dimensional fragments which you are supposed to align to create shadow representations of various objects.


The game has been made by Triada studio which boasts of over twenty yearsof experience with computer graphics and animation and boy, does it show. The design is whimsical, with some of the pieces reminiscent of children’s toys of an odd, twisted variety. There are eighty levels based in ten different rooms and the objects you are supposed to create belong to those rooms. There is different music for each room and it perfectly complements the beautifully crafted levels.

The attention to detail and the elegance of the interface make this game a delight to the aesthete and to anyone as much as looks at it. The controls are smooth and allow the pieces to be easily manoeuvred. The game isn’t just about good looks, though. The puzzle mechanics are deeply satisfying to the patient ones among you. This is a game that demands your time and you must give it, in order to fully enjoy it.

A few levels will have you tinkering with the pieces for several minutes, desperately trying to figure out how the pieces at your disposal could create a recognizable shadow. Suddenly, it will all fall into place and you will beam ecstatically, much to the curiosity of others around you. Teapots and horses will emerge from broken pieces of something unimaginable. This game will force you to see things in a new light and from every possible angle. There is a system of hints to help you out, if you ever get stuck. Shadowmatic is not just a game, it is an experience. Even for the action loving player, it will prove to be a pleasant change of pace.

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Shadowmatic – Review
9 / 10  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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