Two milligrams cortisol ... stat!
Remedy Rush is a game which depicts a war very close to your heart (hopefully, not in a literal way). The game is about the journey of a remedy inside your body and the various toxins it faces along the way. There are also germs which roam the hallways of your cells and your remedy can destroy them with a health blast. The entire game is a delightful and mostly unscientific depiction of how your body fights diseases.
The different levels are numbered days of your host’s illness. The game looks pretty but a bit unsophisticated, in the manner of children’s toys. That is perhaps meant to be part of its appeal. The soundtrack is pleasant and bearable for reasonable amounts of time. However, where the game goes dreadfully wrong are the leaden, uncooperative controls. The remedy is controlled by the usual swipe in the direction you want it to go. However, every swipe feels like you are persuading a lazy lump to move and even when it does move, it moves in sporadic jumps. While it is understandable that the pace is a bit slow in order to allow the player to look at the maze on the screen and find a suitable path, this same sluggishness takes away the fun from this game.
There are points scattered across the levels which can be exchanged for different remedies which start out from a cookie and also include nail polish and a hair dryer for some reason. Each remedy has its own set of art, icons and side effects associated with it. These remedies are unlocked by draw or by paying a dollar each. In conclusion, this game did have a lot of potential because of its mostly unique concept. However, the controls ruin it to a great degree. If the controls were a bit smoother, Remedy Rush would be a great game to play.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.