Redungeon requires lightning fast reflexes. It is a punishing game about an unwitting knight who finds himself in a dungeon tricked out with endless booby traps. There are slashing blades, crossbows on a hair trigger, blobs of sentient slime and teleporters into nothingness.
Much like the other games by the fantastic developer Nitrome (Silly Sausage, Beneath the Lighthouse, Leap Day and Magic Touch: Wizard for Hire), Redungeon is not too easy. The obstacles pop up a mile a minute and there is danger everywhere.
The graphics are cute and dreary at the same time, with the darkened levels heightening the horror with every passing second. There are plenty of opportunities to see the knight lose his life in a number of ways, be it walking into one of the aforementioned blobs or simply getting decapitated by a blade swinging to its own rhythm. There is no sound at all except the crisp ‘whoosh’ which accompanies every press of a button in this game. The game includes a roster of interesting characters which can be unlocked by the coins collected within the game. Ads pop up with an annoying frequency, however, and the game would be vastly improved if they remained optional, like in so many other games of this kind.
If you are one who gets easily frustrated, stay away from Redungeon. This is the sort of game which belongs to the Flappy Bird school of thought, frustratingly difficult to the point of addiction, although it is not nearly as hard as Flappy Bird. If you do stick it out, you will find that the level maps are beautifully designed, with floating platforms and sudden twists and turns. The swipe controls on the game do not work as well as the plain button ones and hence, it might be better for you to use the latter.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.