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Magic Runner Review

January 19, 2016 — by Anusha "Trillian" Sinha0

Magic Runner is exactly what it sounds like. It has the runner bit down pat, magic, not so much. It is a game by Studio Dream Games of the ‘Rama Force’ fame. You control a vaguely Roman gladiator like character called King Exel as traverses across a fantasy land with floating houses hanging mid-air in much the same way bricks don’t. There are only two control buttons: to jump and to duck. Ducking transforms King Exel into, for the lack of a better word, a wheel. With a human face. This unsettling manoeuvre however, helps him pass unharmed from under hanging blades and the like. Magic Runner could have been made more interesting if King Exel could use weapons against what looks like.

Magic runner

This game could have been made more interesting if King Exel could use weapons against what looks like fishmen and other villains. The exclusion of any method of attacking is deliberate, however. Dream Games wanted to make a non-violent game. Thus, King Exel just non-violently rolls away from potential conflict. Ads pop up almost every single time you hit the replay button. While the inclusion of ads is understandable, the game is free-to-play, the frequency could have been reduced for a vastly improved experience.

Magic runner

Ads pop up almost every single time you hit the replay button. While the inclusion of ads is understandable, Magic Runner is free-to-play, the frequency could have been reduced for a vastly improved experience. Although the game is not bad, it does very little to differentiate itself from the countless other runners out there. The level of difficulty is just high enough to be challenging. However, with hardly any variation in the level design, Magic runner offers barely enough incentive to be played again.

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Magic Runner Review
6 / 10  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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