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Horizon Chase Review

January 12, 2016 — by Anusha "Trillian" Sinha0

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Remember your old crappy phone with that one racing game about racing to the horizon that made your day just a little brighter? That game is back, in so highly evolved a form, you will wonder where it has been all this while.

Horizon Chase pays much-awaited homage to the arcade racing games of the 80s and 90s (like Out Run, Lotus Turbo Challenge and Top Gear). This game has been designed to, as Brazilian game developer Felipe Dal Molin explains in the dedicated tumblr page for the game, hit the sweet spot between arcadey, lean games and complex racing simulators.  He also says that making a new game from an old genre a couple decades isn’t easy but they boy, do they succeed at that.

Coming to graphics, Horizon Chase features the most gorgeous design ever. The design aims to re-imagine 16-bit graphics and raises it to the level of high art. The cars look awesome but the horizons really take your breath away. The game has 8 cups. 32 cities and 73 tracks. The cities are picturesque 16-bit depictions of some of the prettiest places on Earth. You can race towards the horizon of Varanasi or Dubai or the Golden Temple or Monaco or the Atacama Desert or the Taj Mahal or Reykjavik and the list goes on and on.

The controls don’t feature a brake with the specific intent of making controls less cumbersome for mobile. You simply release to brake. The controls are such that unlike in the games from which this one is inspired, you don’t simply turn without any effort on your part but you also don’t have all the control of your car. The car glides smoothly with just enough effort on your part to make the game slightly challenging. The game has a soundtrack by Barry Keitch who is the right man for the job, having designed the soundtracks for Rush and Top Gear, and he does not disappoint. Horizon Chase is a paid app available only on iOS currently but is well worth its price.

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Horizon Chase Review
9 / 10  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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