SKOAR! » Hidden Folks game review – iOS

Hidden Folks game review – iOS

If you have ever been a child, you would be intimately familiar with the basic concept of Hidden Folks. Much like Where’s Waldo and all those images in…

Hidden Folks is a really unique game in a sea of match-3s and simulators. If you have ever been a child, you would be intimately familiar with the basic concept of the game. Much like Where’s Waldo and all those images in Magic Pot or Tinkle, the aim of Hidden Folks is to find the missing object(or people). Hidden object games tend to be pretty formulaic, with even great stories like The Oriental Express by Agatha Christie broken down into inane levels. Moreover, the art style remains similar and needlessly intricate across all these games. This is where Hidden Folks uncomplicates.

Hidden Folks

Featuring kooky doodles, the game leads you across a few common landscapes with the help of simple quests. Each board has a few interactive elements and may range from a few scattered people to massive levels with around a hundred people spread across it. The game Hidden Folks has been designed keeping a sense of fun in mind and that is reflected in every minor detail. All the sounds in this game sound like those created by a bad foley artist. An example of this is when a human voice says ‘Vroom’ when you tap on a truck. The game is also available for the PC and that platform allows you to savour the scope of the game a little bit more. Each object on your list also has a few words written about it and this description also contains clues sometimes.

Hidden Folks

Hidden Folks is also a really clever little game because you might think you have a hold of the visual gags in one level and apply that knowledge to the next one but find that everything has changed. While it may look and sound like it was designed for children, Hidden Folks is an infinitely engaging game which will grasp your attention even if you are a full-grown adult.

App Store

Hidden Folks game review – iOS
9.5 / 10  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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