Flick Heroes is like Carrom meeting the traditional RPG. The concept of the game is quite unique. The art, gameplay and skills are pretty much the same; plenty of fighters and mages and a turn based combat which focuses on points. The mages and other special characters can heal or upgrade the main warrior and together you can defeat hordes of goblins and trolls. Characters even have character cards with their own special skills.
And now, comes the twist. While many RPGs with a similar structure simply have a face to face battle with the heroes on one side and their enemies on the other, Flick Heroes takes place on a board. The characters are meant to look like board pieces and you can flick them across the playing field. Like a pinball, they will bounce off of other objects and in the process rack up points for you and destroy your enemies. The enemies retaliate too, and this means that the battlefield is set up differently after every move. It allows for much more freedom to both sides than in a host of other games where you can move a few steps in each turn. If you are not careful with your aim, you will end up just moving around the board aimlessly and in order to avoid that, you will have to apply a bit of strategy. The characters also have special abilities that recharge after a certain number of levels. The number of characters you have steadily increases across the levels.
This adds an additional layer to a pretty standard game format and helps set Flick Heroes apart. The art is not the most polished we have seen on the mobile platform (Vainglory being a prime example) but it suffices. The most delightful part about the game is the attempts made to make it look like a board game. The field itself if filled with tiny ornamentations and the different levels look like rooms from a castle or a dungeon. Flick Heroes is an amazing combination of two very different styles of gameplay and that is why you must play it.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.