Think your boss is a monster? So do the creators of Dungeon Inc. This game makes you the manager of a corrupt enterprise where the primary business is insurance fraud. In this clicker, you build up the different departments of your company only to have the secretary ‘Barbragh’, destroy it. The inhabitants of the dungeon deal in gems and gold and the entire operation is a front to get as much of it as you can. Tax officials, here hilariously reimagined as knights, are shot down by tapping on them.
If you always loved adventures when you were a child and have now grown up to find that being an adult isn’t as much fun as you had thought it would be, install Dungeon Inc. and see the corporate world in a new light. The game is filled with corporate speak like ‘optimize’, ‘productivity’, ‘out-of-the-box’ and others casually strewn in character dialogues. The wit in this game is subtle, but it will get to you and keep you coming back to the game. This is no ordinary clicker.
The graphics in Dungeon Inc. are magical. Your boss and the other employees are different sorts of monsters that greatly benefit from the storybook art style. The soundtrack is great and there’s a song about being a CEO that you should look out for. Dungeon Inc. has the same winning clicker formula that makes the genre addictive along with a storyline and dialogues to die for. Obviously, like with all clickers, higher goals take more time to achieve the longer you play the game. However, there are always in-app purchases that will help you skip the boredom of waiting.
The game allows you to raid other dungeons and steal the loot that they have accumulated. The more you play the game, the more it will strike you how similar it is to the corporate world. Like the line just before this one, what is that if not an acquisition? Through a hostile takeover?
You just might be able to justify playing this game in your business class but do not blame us when you become an anti-capitalist.
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Anusha "Trillian" Sinha
Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.