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Cosmo Race game review – Android & iOS

September 2, 2017 — by Anusha "Trillian" Sinha0

Race among 6 cosmonauts

Many decades ago, different countries took part in the race for space. New missions with loftier goals were announced and succeeded as the years went by. We raced to space and won (sort of) and now it is time to race in space. Cosmo Race pits you against extraterrestrial track runners in suitably otherworldly locations. The tracks have you jumping around in low gravity environments. Each race has six cosmonauts in a wild scramble to assert their speed. Usain Bolt might have been the fastest man on Earth, but it is time to settle that debate for space!

Each race costs some in-game currency but you can earn many times that if you win. The levels are pretty unique but there is a steep rise in cost as you progress. The earlier levels remain the same and there is very little joy to be had from replaying the same level. The races do include players from all over the world which is an interesting experience to explore. The racers can influence each other using slime and rockets to slow the other person down. You also get power-ups of different sorts to aid you in your mad dash to victory.

Cosmo race

There is a huge lineup of characters that you can play with and these are pretty eccentric. For example, you have Astro Carrot and one character with a thumb for a face, much like the weird creatures from Spy Kids. The gameplay itself is not about controlling directions and speed as much as it is about timing your movements perfectly. The concept could have perhaps been expanded with more levels and variations in the way the characters moved, instead of just how they looked. Surely, space racing is exceedingly intriguing! Play Cosmo Race for the clean design and the thrill of proving your supremacy among species, earthly or not.

Play Store | App Store

Cosmo Race game review – Android & iOS
8.5  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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