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Chameleon Run Review: iOS & Android

August 7, 2017 — by Anusha "Trillian" Sinha0

Well-designed, challenging and totally worth every penny!

From Noodlecake Studios Inc, the creators of Mmm Fingers and Stickman Golf, comes Chameleon Run, as stellar a game as any of its predecessors. The game is about guiding the protagonist, a cap wearing, light-footed, sprightly individual who jumps up platforms and bounces from walls like it’s no big deal.

Chameleon Run

There are just two controls in this game. You touch the left side of the screen to make the character switch colours between yellow and pink, so they are the same colour as the platform they have to run across. If you make the switch a second too late, your runner will disintegrate into shards (which is a rather tragic way to die).

The graphics are really slick as are the physics which means that you retain precise control even when the character is zooming by at high speeds. There is a rather limited number of levels which leaves you wanting more. However, there is a set of objectives that have to be completed for each level so you might want to return to each level at least once.

Chameleon Run

The game also has Everyplay integration for those of you interested in showing off how good you are at this game. The game is quite reminiscent of Rayman Fiesta Run in terms of the way the character moves but substitutes Rayman’s visually dense levels with something almost Spartan. Also, it is much more challenging than the Rayman series.

The platforms keep shifting and moving and you hardly have time to make sense of the environment before it is time to jump. You also have to collect translucent orbs which work as power-ups to get through the level even faster. Chameleon Run retails for Rs. 132 on the play store and for Rs.120 on the App Store and is worth its money if you like well-designed, challenging runners.

Play Store | App Store 

Chameleon Run Review: iOS & Android
8.5 / 10  
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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