The Street Fighter 30th Anniversary Collection has a total of 12 SF titles. These are SF, SFII, SFII’, SFII’ Hyper Fighting, Super SFII, Super SFII Turbo, SF Alpha 1,2,3, SFIII, SFIII Second Impact and SFIII Third Strike. Playing through these games lets you experience the early games in the franchise, and see how they evolved over time.
This is a direct port from the consoles, and you can almost feel that the joystick is inadequate for the full experience. You feel the need for big buttons to mash on and a big joystick that you operate with your entire hand. The games are addictive enough to totally destroy your hands anyway. The games either have a unique look and feel, or have a bigger roster of characters. This is standard fighting fare, and is best played against a friend in the versus mode. There is a lot of over the top 90s goodness in here, and the collection is worth it just to see Chun-Li celebrating a win by jumping in the air.
The training mode allows you to practice your moves against a passive opponent, across a number of maps. There are a number of options available in this mode that really helps you get better at the game. You can change the default stance of the opponent, turn on an indicator for the amount of damage you are dishing out, and turn on the input display. The last option shows the actual inputs as understood by the game, and helps you get the timing on the special moves and combos just right. The training mode is available for only four of the twelve titles – SFII Hyper Fighting, SFII Turbo, SF Alpha 2 and SFIII 3rd Strike.
There is an online mode for the same four titles as well. Once you start the game, you can play the offline version till you get challenged. There is also an option to create and join custom lobbies. All the games played are tracked, and you get a belt score for your win/loss ratio, which shows up on global leaderboards.
There is a digital museum in the game that lets you dive into the history and backstory of the game. There is a timeline of the entire franchise, which includes all the titles, the non main series titles including the puzzle games, the movies and the tv series right till the release of the 30th anniversary collection in 2018. Diving into the individual entries opens up high resolution slideshow galleries. The character section is a detailed profile of each and every fighter, including their date of births and blood types. The background, stories and fighting styles of the characters are explained here. You get a sense of the deep and rich worldbuilding behind the characters in the game, what actually shows up on screen in the final title is just the tip of the iceberg. For example, Chun-Li at times turns into a regular school teacher at the end of the fight in her winning animation. If you read her story, you realise that she goes from being a tough Interpol agent to teaching school children martial arts. The making of section is an elaborate slideshow that walks you through the making of the games. There is a ton of concept art, sketches of the stages, design documents and screenshots from the Capcom archives to browse through. The images are all high resolution, and you can zoom in to explore the details. You can learn all kinds of interesting things about the franchise here. For example, there was actually a street fighter 89 which got cancelled because of a chip famine in 1988. The internal code name for Zangief was Vodka Govalsky. Dhalsim originally had a turban that had to be removed because of memory constraints. The museum section gives you a really deep appreciation of the thought put into the franchise, the craftsmanship of the awesome pixel artists, and the rich backgrounds of all the characters.
Sound and Graphics
The sound can most accurately be described as chiptune. It should be just a genre of its own, something like retro Japanese arcade music. The museum section has all the tracks in all the twelve games. It is a pleasure to just sit and listen through these tracks. The graphics are, well the among the best pixel art in videogames, and are a pleasure to have on your screen if you appreciate that kind of a thing. The options for the game allow you three aspect ratios to display the game. The original puts a frame all around the screen with characters from the franchise. The full mode keeps a 4:3 aspect ratio, with sidebars. The wide mode stretches the game and removes the letterbox entirely. Additionally, there are two filter options. A TV filter overlays scan lines to make it look like a CRT monitor, and an Arcade filter simulates the look and feel of the original arcade machines.
Street Fighter 30th Anniversary Collection – Verdict
The collection has two games missing – Hyper SFII and Ultra SFII. Still, there are more games in this collection than any other with SF titles. Considering the graphical fidelity of current games, the titles in the collection may be dated for some people. Considering all the games and extra content within it, this is more of a time capsule than a game. If you are still excited by top notch pixel graphics, and want a piece of video gaming history, this is a great collection to pick up.
|Platform: PS4 Pro
Developer: Digital Eclipse
Platforms: PS4, Xbox One, PC, Switch
Price:Nintendo Switch (Rs 4,999), PlayStation 4 (Rs 2,499) , Windows (RS 2,499), Xbox One (Rs 2,499)
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