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Stick War: Legacy game review – Android & iOS

March 16, 2017 — by Anusha "Trillian" Sinha0

Stick War: Legacy is a delightful game about warring states, each of which claims that their way of fighting is the best. Thus, they are divided between the sword, spear, arrow, spell and simply being bigger than all the other guys. The game has a nice video intro where the backstory is explained. The actual combat is a mix of resource management and strategy. This bit resembles just the combat part of the strategy stalwart, Age of Empires.

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The graphics are cartoony but that is quite deliberate. However, even the stick like black silhouettes manages to be quite emotive. Each level has a different set of opponents and you must plan out your troops accordingly. You start off with a few miners and some gold deposits. Now, it is up to you how you divide your resources among the different type of fighters available. In most cases, you win the game when you destroy the enemy’s statue.This game is also the closest thing we have to Totally Accurate Battle Simulator on the mobile platform. Incidentally, it was a highly popular web game before the port. One shortcoming of this game is that the campaign mode (for all its fanfare) is much too short. After you have completed the campaign, the only thing the game has to offer is the tournament mode. These tournaments are huge affairs with multiple rounds. Each tournament starts with sixteen players who play against each other for the ultimate victory. Of course, you would require an internet connection for this.

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Stick War: Legacy has a detailed game guide with a description of each of the characters as well. It doesn’t take very long to get a hold of this game but sadly it doesn’t take very long to finish it either. There is also a roster of possible achievements that will unlock a host of upgrades for you. Play this game because sticks and stones break bones, especially if they are humanoid sticks.

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Stick War: Legacy game review – Android & iOS
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.