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Space Marshals 2 game review – Android & iOS

April 13, 2017 — by Anusha "Trillian" Sinha0

The Sci-Fi Wild West is back!

Space Marshals 2 is the sequel to the highly interesting Space Marshals. The game has been created by Pixelbite, the developers of beautiful games like Xenowerk, Reckless Getaway and Repulze. The game is a top-down shooter where you control the character of a marshall who upholds the law. The game features a strong storyline revolving around this specialist, Burton and his mission to rid the world(nay, galaxy) of all types of criminals.

Space Marshals 2

Space Marshals 2 does not spare anything when it comes to the graphics and they are some of the best you can find on the mobile platform. The view encompasses a wide expanse of detailed scrubland and the characters and objects appear well fleshed out. The controls consist of a joystick and a button to shoot on the two sides of the screen. What is unique about this game is that there is a tactical element to the gameplay. You have to sneak about and predict the enemy’s moves rather than just show up and shoot ’em all. It is also possible to set up distractions for your enemies so you can move in swiftly and kill them without raising the alarm. There are twenty levels with performance based rewards and close to seventy different types of weapons.

Space Marshals 2 a

There is also a focus on equipping the character properly and the body armour, grenades and choice of weapon matter hugely. Unlike the first one, this game is completely free. You might run out of levels quickly if you start enjoying it. This game could have been made much more engaging if there was a multiplayer mode as well. Sadly, this does not exist right now. The menu is also a little clunky. These minor setbacks aside, Space Marshalls 2 is an easy game to get a hold of and easy to fall in love with.

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Space Marshals 2 game review – Android & iOS
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July 22, 2017, 7:28 am
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Anusha "Trillian" Sinha

Anusha Sinha was a harmless little Clefairy before she read Crime and Punishment. Now she thinks she is some sort of extraterrestrial ninja. She is an expert in the arts of mosquito-racquet wielding, being a silent grammar Nazi and karate. She spends her time contemplating the greatness of Miniatur Wunderland and the transient nature of human life, in equal measure.

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